Fairest choices that is...
Some background- as part of Odyssey Works' Experience Design Certificate Program, Aaron Matys, Brice Lemke, and myself were charged with creating an experiential reimagining of Grimm's Little Snow White.
After several weeks of learning on structure, narrative, world-building, levels of interactivity (including initiation into those built worlds), and diagramming, each group had several weeks to build something to exercise all the skills and outcomes we had covered.
What follows is a summary of our development process and what themes we chose to highlight or expand from the story.
After several weeks of learning on structure, narrative, world-building, levels of interactivity (including initiation into those built worlds), and diagramming, each group had several weeks to build something to exercise all the skills and outcomes we had covered.
What follows is a summary of our development process and what themes we chose to highlight or expand from the story.
What is Little Snow White really about?
We decided at its core, this tale is about the turning of generations and how the achievements/rise of one can feel like an existential threat to another. If one's value is based on only one attribute, and an ephemeral attribute at that (the Queen's beauty), anyone emerging with similar attributes can be a passive threat to that value. NO WONDER the Queen in the story goes to increasingly drastic lengths to eliminate what she feels is a threat.
We wanted to project that fear onto something else that is an ephemeral gauge of value, and position the participants as the Mirror. Some kind of popularity contest with real valuation simulation.
We looked at the world of social media- where "likes and follows" can be commodified, but the value felt a little too cheap, if that makes sense. We also still seemed to be in a world of attractiveness, and we wanted to look at something different.
Brice brought the idea of competing DAO (decentralized autonomous organizations) to the group as it checked off several boxes.
We wanted to project that fear onto something else that is an ephemeral gauge of value, and position the participants as the Mirror. Some kind of popularity contest with real valuation simulation.
We looked at the world of social media- where "likes and follows" can be commodified, but the value felt a little too cheap, if that makes sense. We also still seemed to be in a world of attractiveness, and we wanted to look at something different.
Brice brought the idea of competing DAO (decentralized autonomous organizations) to the group as it checked off several boxes.
- Value scale lives outside attractiveness, but is still ephemeral materialism.
- DAO provide a built in voting system that is more active for members, more active than social media likes, etc.
- The world building/educational opportunities to initiate participants into a totally new world was exciting. It was fun for group members to learn new things and challenge themselves to translate ideas into the world.
- The DAO voting process provides a timed sense of urgency to facilitate "group-think," a theme we felt was important as ultimately the choices would be made intuitively.
- There are test sites and options where purchase was not necessary, so you could dabble with no risk.
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